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IRogue is derived from two versions of rogue (rogue5.3-clone and urogue). KRogue is a version of Rogue that works under the KDE desktop enviroment. zRogue by Gevan Dutton (Z-Machine) - rogue.z5 Rogue for Windows v0.1 by Geoff Dunbar (Win32) - winrogue_0_1.zipĪccording to the author WinRogue is based on rogue 5.3-clone. WinRogue 3.0 seems to be based on Rogue Clone version III by Tim Stoehr Old JavaRogue (from ) - oldrouge.jar (sic!) Rogue Darwin 1.0.0 (Source) - Ĭommand-line (Terminal) version of Rogue for Mac OSX using its default curses library TiRogue 0.1 by Christopher Waudby (TI-89) - tirogue.zip PocketRogue 0.92 by Takebayashi Tomoaki (PalmOS) - rogue_en_092.zip Rogue Clone III (Source), minor changes to above - from_bsd_4_4_rogue5.3.zipĮCL Rogue (from ) for TOPS-20 (Source) - ECLRogue-PDP-10-master.zip Rogue Clone III (Source) - from_bsd_4_3_rogue5.3.zip Rogue Clone ver II (Source, PSP) - Rogue_v1_01-src.zip Rogue Clone ver II (PSP) - Rogue_v1_01.zip Rogue Clone ver II (Source, Amiga) - rogue11Source.lha Then on he put up a new version with a TERMCAP file, and that is why the README says "RELEASE 2". Now, there wasn't actually any sources, just a zipfile,, with an. On, Oliver Richman announced a DOS port of rogue on rgrr, and said to go to for sources. This is an earlier revision of the above "rogue.arc", posted sometime between March 1988 and June 1988. Rogue Clone ver II (DOS) - cbip_old_rogue.arc Ported to DOS by Steve VanDevender and posted to as "rogue.arc" on Rogue Clone ver II (DOS) - cbip_rogue.arc (original filename rogue.arc) These are the original versions by Tim Stoehr and others for UNIX and similar systems, which were ported to various systems and used as the basis for modern versions. Rogue II by Epyx (Atari ST) - rogue2at.zip Rogue by David Goodenough (CP/M) - rogue17cpm.zip Rogue by Mastertronic (C64) - rogue64.zip Rogue by Mastertronic (Amstrad CPC) - roguecpc.zip Rogue by Mastertronic (Sinclair Spectrum) - roguesinclair.zip Rogue ?.? by Epyx (Mac) (from ) - rogue.SIT This version contains save games for the Infinite Scare Monster Experience trick described here. Rogue 1.49 - EpyxRogueDOS149-with-savegames.zip Rogue 1.49 by Epyx (DOS) - EpyxRogueDOS149.zip Rogue 1.48 by Epyx (Source) - EpyxRogueDOS148Source.zip Rogue 1.48 by Epyx (DOS) - rogue-1.48.zip Rogue 1.48 by Epyx (Amiga) - amigarogue.zip Rogue 1.45 by Epyx (DOS) - rogue1_4.zip or rogueepyx.zip (Boudewijn was here)Īccording to Boudewijn Waijers this was never a modified and recompiled version but merely a quick hack with a binary editor. I *think* that the version in the "easy" directory is the hacked version, but I'm not sure." ![]() Rogue ".1" Beta Test by Jon Lane (DOS) - rogueHard.zip (Faris was here, hard version)Īccording to the contributor of these files: "They are exactly the same game, but they appear to have been compiled with different difficulty settings, or one (or even both) is hacked. ![]() Rogue ".1" Beta Test by Jon Lane (DOS) - rogueEasy.zip (Faris was here, easy version) Mctesq was here version, original filename: rogue.zip) Rogue ".1" Beta Test by Jon Lane (DOS) - ai_rogue_.1_beta.zip (Mr. These are two different cracked 1.1 versions that differ 252 bytes in size. Rogue 1.1 by Jon Lane (DOS) - rogue1_1.zip (Mr. The exe differs from the two 1.0 versions above. This looks like an uncracked copy of v1.0. Mctesq was here, original filename: rogue.zip) Rogue 1.0, SN:0 by Jon Lane (DOS) - ai_rogue_1.0.zip (Mr. These exes were probably cracked by different people at different times. Mctesq was here, original filename rogue.arj) Rogue 1.0 by Jon Lane (DOS) - rogue1_0.zip (Mr. Our characters have their own unique skill trees, and as you gain experience you can unlock new skills to survive against tougher opponents.Rogue 1.0 by Epyx (TRS-80 CoCo3) - roguecoco3.zip ![]() Explore randomly-generated dungeons find rare magical weapons, armor and other artifacts meet strange, interesting monsters and do battle in a thought-provoking, turn-based-strategy combat system. Like a game of Tetris or Galaga, 100 Rogues isn't about completion it's about seeing how you can do in one play session. 100 Rogues is about player improvement more than character improvement, as your unfortunate Rogue's death is almost guaranteed. You won't find another game that looks, plays, or sounds like 100 Rogues, as it's got fully animated 2D pixel art, and classic videogame-style music. Maps, monsters and loot all generate randomly, making each playthrough a new experience. 100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad.
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